The Illusion of Choice: Neuroscience and the Ethics of Interaction Design

Julian Scaff
6 min readAug 15, 2024

--

A young black women is using a smart phone. Waves of energy are emanating from her head. Image created by Julian Scaff using stock photo from Pexels and manipulated in Photoshop.
“In order to prove there’s free will, you have to show that some behavior just happened out of thin air in the sense of considering all these biological precursors. It may be possible to sidestep that with some subtle philosophical arguments, but you can’t with anything known to science.”
Robert M. Sapolsky, Determined: A Science of Life without Free Will

Interaction design (IXD) and human-computer interaction (HCI) have traditionally centered on optimizing user experiences by understanding how people interact with digital interfaces. This field has largely assumed that users possess a degree of autonomy and free will, making rational choices based on their options. However, recent advancements in neuroscience, particularly the arguments presented by Robert M. Sapolsky in his book “Determined: A Science of Life Without Free Will,” challenge this foundational assumption. Sapolsky posits that biological processes largely determine human behavior, leaving little room for true free will. This revelation compels a paradigm shift in interaction design and HCI, urging designers to expand their focus into the neuroscience of cognitive biases, decision-making, unconscious behaviors, and the ethics of cognitive manipulation. Designers must consciously reject the notion that people have free will in a literal or biological-cognitive sense, adopting a more nuanced approach to creating user experiences that account for the deterministic nature of human behavior.

Sapolsky argues that free will is an illusion, contending that human behavior is entirely governed by biological, environmental, and genetic factors. Sapolsky explores how various scientific disciplines, from neuroscience to genetics, support the idea that our actions are predetermined, challenging the notion of individual agency. In Sapolsky’s words:

“You cannot decide all the sensory stimuli in your environment, your hormone levels this morning, whether something traumatic happened to you in the past, the socioeconomic status of your parents, your fetal environment, your genes, whether your ancestors were farmers or herders. Let me state this most broadly, probably at this point too broadly for most readers: we are nothing more or less than the cumulative biological and environmental luck, over which we had no control, that has brought us to any moment.”
― Robert M. Sapolsky, “Determined: A Science of Life without Free Will”

Cognitive biases are a prime example of how humans make decisions without free will, as these mental shortcuts and errors in judgment are often automatic and influenced by underlying neurological processes beyond our conscious control. Cognitive biases are systematic patterns of deviation from rationality in judgment, often leading to illogical or suboptimal decisions. These biases are deeply rooted in the brain’s architecture and influenced by genetics, environment, and neural activity. If Sapolsky’s arguments hold true, and human decision-making is governed by these deterministic processes, interaction design must take these biases into account more deliberately.

For example, the “default effect,” where people are more likely to choose a pre-selected option, can be leveraged to guide users toward beneficial outcomes. However, this must be done with an ethical responsibility to ensure that the default choices align with users’ best interests. Interaction designers must understand the underlying neurobiological mechanisms that drive these biases and incorporate that knowledge into their designs. By doing so, they can create interfaces that accommodate and anticipate these biases, ultimately leading to more intuitive and user-friendly experiences.

Much of human behavior operates on an unconscious level, influenced by factors that users may not be fully aware of. This includes everything from emotional responses to environmental cues, all of which can shape how people interact with technology. Sapolsky’s work highlights that these unconscious behaviors are not within an individual’s control but are instead the result of complex neurobiological processes.

Therefore, interaction design and HCI must place greater emphasis on situation awareness — understanding the context in which users are interacting with a system and how unconscious factors might influence their behavior. For instance, a user may be more prone to making errors or poor decisions when stressed or fatigued. By designing interfaces that are sensitive to these states, perhaps through adaptive user interfaces or context-aware systems, designers can help mitigate negative outcomes and enhance the overall user experience.

As interaction designers and HCI practitioners delve deeper into the neurobiological underpinnings of human behavior, they must also confront the ethical implications of their work. If free will is indeed an illusion, as Sapolsky suggests, then the power of design to influence and manipulate behavior becomes even more significant. This raises critical ethical questions: To what extent should designers be allowed to shape user behavior? What responsibilities do they have to ensure that their designs do not exploit users’ lack of control?

One area of concern is the potential for cognitive manipulation, where designers use their understanding of cognitive biases and unconscious behaviors to nudge users toward specific actions. While this can be beneficial in some cases — such as promoting healthier habits or improving safety — it can also be exploitative if used to drive profit at the expense of user well-being. Interaction designers must, therefore, adopt a strong ethical framework that prioritizes user autonomy, fairness, and transparency. This includes being transparent about how designs are intended to influence behavior and allowing users to opt out of such influences.

For example, smartphone addiction is a growing concern as these devices become ever more integral to daily life. This addiction is characterized by compulsive use, where users find themselves repeatedly checking their phones or engaging in digital activities, often to the detriment of their mental health and real-world relationships. The design of smartphone apps plays a critical role in this phenomenon, as many are intentionally crafted to capture users’ attention and keep them engaged. Techniques such as infinite scrolling, push notifications, and personalized content are engineered to exploit cognitive vulnerabilities, such as the human propensity for instant gratification and fear of missing out (FOMO). By targeting these vulnerabilities, apps can create habitual, almost unconscious, patterns of use, trapping users in cycles of engagement that are difficult to break. This raises ethical concerns about the responsibility of app designers in contributing to a widespread public health issue, as they may inadvertently (or deliberately) be catching users at their most cognitively vulnerable moments, leading to prolonged and often detrimental usage.

To fully embrace the implications of Sapolsky’s arguments, interaction designers must consciously reject the traditional notion of free will in a literal or biological-cognitive sense. This does not mean abandoning the idea of user agency altogether but rather acknowledging that agency is shaped and constrained by deterministic factors. By accepting that users’ choices are influenced by neurobiological processes, designers can create more empathetic and effective interfaces that respect the limits of human cognition.

This shift in perspective also encourages a more holistic approach to design that considers the entire user experience from a neurobiological standpoint. Designers would benefit from collaborating with neuroscientists, psychologists, and ethicists to develop interfaces that are functional and aligned with a deeper understanding of human behavior. This interdisciplinary approach could lead to innovations that enhance user satisfaction while promoting ethical design standards.

The arguments presented by Robert M. Sapolsky in “Determined: A Science of Life Without Free Will” challenge the foundational assumptions of interaction design and HCI, urging a shift towards a more scientifically informed and ethically responsible approach. By embracing the neuroscience of cognitive biases, decision-making, and unconscious behaviors, designers can create more intuitive and user-centered experiences. However, this must be balanced with a strong ethical commitment to avoid exploiting users’ lack of control. Ultimately, rejecting the notion of free will in design does not diminish the importance of user agency but rather enhances it by acknowledging and respecting the deterministic nature of human behavior. In doing so, interaction design and HCI can evolve to better meet users’ needs in a scientifically sound and ethically grounded way.

References

Sapolsky, Robert M. Determined: A Science of Life Without Free Will. Penguin Press. 2023.

Ratan ZA, Parrish AM, Zaman SB, Alotaibi MS, Hosseinzadeh H. Smartphone Addiction and Associated Health Outcomes in Adult Populations: A Systematic Review. Int J Environ Res Public Health. 2021 Nov 22;18(22):12257. doi: 10.3390/ijerph182212257. PMID: 34832011; PMCID: PMC8622754. https://www.ncbi.nlm.nih.gov/pmc/articles/PMC8622754/

Huey M, Giguere D. The Impact of Smartphone Use on Course Comprehension and Psychological Well-Being in the College Classroom. Innov High Educ. 2023;48(3):527–537. doi: 10.1007/s10755–022–09638–1. Epub 2022 Nov 18. PMID: 36440453; PMCID: PMC9676861. https://www.ncbi.nlm.nih.gov/pmc/articles/PMC9676861/

--

--

Julian Scaff
Julian Scaff

Written by Julian Scaff

Interaction Designer and Futurist. Associate Chair of the Graduate Interaction Design program at ArtCenter College of Design.

No responses yet